Game guide · SQXQKJ
War: what to know before playing
A careful first move helps you understand the round. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Take a closer look while playing
Check the rule below as you play. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
The goal to keep in mind
Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation.
How to proceed
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Making selections and moves
Use the controls beside the game rather than guessing the rules. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game area remains available above the explanation.
An example to follow
Read the position before choosing your next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.
A common point of confusion
Use the controls beside the game rather than guessing the rules. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
Clarifying the way this game works
For this game, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. You can start a new round from the game controls.
On this page, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Scores here do not represent cash or prizes.
During a round, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. You can start a new round from the game controls.
During a round, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The instructions above use these same rules.
For this game, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The worked example offers another way to follow the rule.
During a round, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. The instructions above use these same rules.
When I start, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. The controls work with mouse or touch.
When I start, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. You can start a new round from the game controls.
For this game, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The game is played locally in your browser.
Can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. No download or player account is required.