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Getting started with Netwalk

Practice beyond the first move

Keep the goal in view while choosing a move. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

Aim for this result

Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.

How to proceed

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Input guidance

Begin with the basic rule, then follow the result of your action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Try the rule on the board, then read the next instruction.

Learn from a sample situation

Check the rule below as you play. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

Keep this in mind

Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

More answers before you play

When I start, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

For this game, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The worked example offers another way to follow the rule.

For this game, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The worked example offers another way to follow the rule.

Which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. No download or player account is required.

When I start, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.

How many people can play here?

Solo. This is local browser play, not internet matchmaking. Scores here do not represent cash or prizes.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The controls work with mouse or touch.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Scores here do not represent cash or prizes.

When I start, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The controls work with mouse or touch.

Must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The instructions above use these same rules.